Wednesday, March 21, 2012

Gardens of Time activity

Out of the ten things that schools can learn from gaming, I found that the five following "things" are most relevant to the Gardens of Time game we were introduced to in class.

The first is Interaction. In the game, player interact with characters. These characters instruct the player on how to accomplish goals.
The second is Risk taking. The object of this game is to find things among a group of other things. Through this is some kind of risk involved. By finding items slowly, or missing, one looses points.
The third is Customization. Besides locating items, another aspect of this game is creating your own garden. This allows players to be creative, and make a garden that is unique.
The fourth is Taking Relationships into Consideration. This game allows players to invite friends. This is beneficial because friends can help with the success of the game by gift sending, and sharing.
The fifth and final is Exploring. This game allows players to explore places of a time in the past. This is where players look for items.  

I received this information from http://www.learningingaming.com/10-things-schools-can-learn-from-video-games/

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